You have until January 6th, 2012 to enter Paizo’s RPG Superstar contest. Over the last five years, RPG Superstar has discovered some of the best new RPG designers in the business. This is a great opportunity and could kickstart your Gamer Lifestyle.
Enter RPG Superstar.… Continue reading →
New projects are fun and exciting, but wait! Don’t plow ahead without thinking about the project as a whole. Here are some questions you should try to answer. Continue reading →
Most tabletop gamers, especially game masters, have considered polishing their RPG material and publishing it in some form. It would be a dream come true: who wouldn’t want to be a published author and make a few bucks from their hobby? However, the business aspect of self-publishing turns off a lot of aspiring authors. Is there a way to self-publish RPG material? Yes. Is it possible to do so with a very-part-time commitment? Yes. Is it realistic to expect sales? Yes, if you have a plan and stick to it. Can it be a fun process? Yes. This series will tackle the topic of RPG publishing for profit, but will focus on making the process of publishing your first book fun. After all it’s a dream come true: it should be a blast. Continue reading →
Here’s a very interesting survey on the tabletop gaming industry: What I take from this survey: the tabletop gaming industry is doing ok. Best-sellers: I enjoyed the best-seller section of the survey results (pages 12-14). Roleplaying games are represented mostly by D&D and Pathfinder. The top selling product seems to be Magic: The Gathering. The big box stores did not answer the survey, so classic games, like Monopoly, are absent from the results. Definitely worth a look. Continue reading →
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We publish a few articles every … Continue reading →
Adventures are part and parcel of the role-playing game world. They come in many different shapes and sizes, from short, one session quickies to longer, more intricate adventures that can take months or sometimes even years to play through, but one thing is always true; there’s no mistaking when you’re in the midst of a great one.
Great adventures suck you in. They suspend your disbelief in such a way that you’ll want to keep playing long after your session … Continue reading →
In my last post I talked about the importance of setting goals for achieving your Gamer Lifestyle dreams in 2011, discussed the criteria that I assign to goals (they have to be measurable and they have to be flexible), and then reviewed the goals I had set for 2010 to see what had gone well and what had gone poorly.
Now it’s time to take a detailed look at the process I use as I set goals for the year … Continue reading →
Johnn and I had a conversation triggered by this article: Freelancers make 25k – 30k. Someone at the Yahoo RPG Freelance group jested that all freelancers are in the same underpaid boat.
To me, it’s proof that if you just look for work without working on your personal brand/name/portfolio, you’re coming out of every job with nothing more than you had coming in. It’s a recipe for disaster. Freelancers work for themselves. A freelancer spending 100% of his work … Continue reading →
My post earlier this week dealt with finding your personal writing zone, that time of day (or night) when you are the most productive and prolific. But that’s only one part of the issue. If there’s one thing I’ve discovered over the last several years as a full-time writer, it’s that we’re constantly bombarded by distractions that threaten to derail our writing goals. When we’re in the zone, we need to stay in the zone. Here are a few suggestions … Continue reading →