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	<title>Comments on: How do I get noticed in the gaming industry?</title>
	<atom:link href="http://www.gamer-lifestyle.com/self-development/how-do-i-get-noticed-in-the-gaming-industry/feed/" rel="self" type="application/rss+xml" />
	<link>https://www.gamer-lifestyle.com/self-development/how-do-i-get-noticed-in-the-gaming-industry/</link>
	<description>Publish Your RPG Work</description>
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		<title>By: Johnn</title>
		<link>https://www.gamer-lifestyle.com/self-development/how-do-i-get-noticed-in-the-gaming-industry/#comment-47</link>
		<dc:creator>Johnn</dc:creator>
		<pubDate>Sat, 31 Oct 2009 14:11:08 +0000</pubDate>
		<guid isPermaLink="false">http://blog.gamer-lifestyle.com/?p=149#comment-47</guid>
		<description>Hi Tennessee,

That is excellent thinking, offering a freebie!

Unfortunately, bigger game companies do not usually buy game worlds. They prefer to incubate them themselves according to their specs. Smaller game companies might be interested, as creating worlds in detail is a lot of work, but likely as you say, exclusive to their system.

Be sure to surf around RPGNow and the internet for game worlds. There are some amazing ones out there that you&#039;d be competing against.

Look at their descriptions to see what they&#039;re claiming makes them unique to get some good ideas on how to position your product differently.</description>
		<content:encoded><![CDATA[<p>Hi Tennessee,</p>
<p>That is excellent thinking, offering a freebie!</p>
<p>Unfortunately, bigger game companies do not usually buy game worlds. They prefer to incubate them themselves according to their specs. Smaller game companies might be interested, as creating worlds in detail is a lot of work, but likely as you say, exclusive to their system.</p>
<p>Be sure to surf around RPGNow and the internet for game worlds. There are some amazing ones out there that you&#8217;d be competing against.</p>
<p>Look at their descriptions to see what they&#8217;re claiming makes them unique to get some good ideas on how to position your product differently.</p>
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	<item>
		<title>By: Tennessee Leeuwenburg</title>
		<link>https://www.gamer-lifestyle.com/self-development/how-do-i-get-noticed-in-the-gaming-industry/#comment-46</link>
		<dc:creator>Tennessee Leeuwenburg</dc:creator>
		<pubDate>Sat, 31 Oct 2009 11:44:47 +0000</pubDate>
		<guid isPermaLink="false">http://blog.gamer-lifestyle.com/?p=149#comment-46</guid>
		<description>That sounds like very sensible advice. Some of the things I have which I think are unique are:
  -- The &#039;game universe&#039; backstory
  -- About seven different character classes which are all substantially different without requiring any &#039;crazy rules&#039; to make them so
  -- An idea for character advancement rules which makes it very easy to play without metagaming

I thought maybe I&#039;d start small -- write up one character class in detail, or a short story in my setting etc, but I&#039;m worried about what I should release for free. Will it be a turn off for bigger games companies if some of the material is out there in the wild? Does releasing stuff for free devalue later products?

Also, I&#039;m worried that bigger companies will only be interested in things which are &#039;their system&#039;. Is that true?

Thanks again for your comments! I don&#039;t want to bombard you guys, but your advice is priceless!

Thanks,
-Tennessee</description>
		<content:encoded><![CDATA[<p>That sounds like very sensible advice. Some of the things I have which I think are unique are:<br />
  &#8212; The &#8216;game universe&#8217; backstory<br />
  &#8212; About seven different character classes which are all substantially different without requiring any &#8216;crazy rules&#8217; to make them so<br />
  &#8212; An idea for character advancement rules which makes it very easy to play without metagaming</p>
<p>I thought maybe I&#8217;d start small &#8212; write up one character class in detail, or a short story in my setting etc, but I&#8217;m worried about what I should release for free. Will it be a turn off for bigger games companies if some of the material is out there in the wild? Does releasing stuff for free devalue later products?</p>
<p>Also, I&#8217;m worried that bigger companies will only be interested in things which are &#8216;their system&#8217;. Is that true?</p>
<p>Thanks again for your comments! I don&#8217;t want to bombard you guys, but your advice is priceless!</p>
<p>Thanks,<br />
-Tennessee</p>
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	<item>
		<title>By: Yax</title>
		<link>https://www.gamer-lifestyle.com/self-development/how-do-i-get-noticed-in-the-gaming-industry/#comment-45</link>
		<dc:creator>Yax</dc:creator>
		<pubDate>Sat, 31 Oct 2009 00:59:34 +0000</pubDate>
		<guid isPermaLink="false">http://blog.gamer-lifestyle.com/?p=149#comment-45</guid>
		<description>A good place to start is to figure out the benefits your product provides. What does it do for the customer? And especially, what does it do for the customer that other products don&#039;t?

Once you figure that out, it&#039;s easier to pitch your idea to potential partner, or it might even focus your vision and let you tackle the project by yourself.</description>
		<content:encoded><![CDATA[<p>A good place to start is to figure out the benefits your product provides. What does it do for the customer? And especially, what does it do for the customer that other products don&#8217;t?</p>
<p>Once you figure that out, it&#8217;s easier to pitch your idea to potential partner, or it might even focus your vision and let you tackle the project by yourself.</p>
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	<item>
		<title>By: Tennessee Leeuwenburg</title>
		<link>https://www.gamer-lifestyle.com/self-development/how-do-i-get-noticed-in-the-gaming-industry/#comment-44</link>
		<dc:creator>Tennessee Leeuwenburg</dc:creator>
		<pubDate>Fri, 30 Oct 2009 23:41:43 +0000</pubDate>
		<guid isPermaLink="false">http://blog.gamer-lifestyle.com/?p=149#comment-44</guid>
		<description>Hi there,

I&#039;m an RPG enthusiast, and I also have a background in computer science. Lately I&#039;ve been working on a game world and system of my own, but I don&#039;t know how to take it further. I&#039;ve written about 6,500 words of world information, character archetypes and some system mechanics. I believe I have a few things in there to be really proud of, but I don&#039;t have the time to build a finished product all by myself. I believe that what I&#039;ve done could be turned into a great product, but I just don&#039;t know what to do next! Any suggestions?

Thanks,
-Tennessee</description>
		<content:encoded><![CDATA[<p>Hi there,</p>
<p>I&#8217;m an RPG enthusiast, and I also have a background in computer science. Lately I&#8217;ve been working on a game world and system of my own, but I don&#8217;t know how to take it further. I&#8217;ve written about 6,500 words of world information, character archetypes and some system mechanics. I believe I have a few things in there to be really proud of, but I don&#8217;t have the time to build a finished product all by myself. I believe that what I&#8217;ve done could be turned into a great product, but I just don&#8217;t know what to do next! Any suggestions?</p>
<p>Thanks,<br />
-Tennessee</p>
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